A high-level programming language is a programming language with strong abstraction from the details of the
computer. In comparison to low-level programming languages, it
may use natural language elements, be easier to use, or be
more portable
across platforms. Such languages hide the details of CPU operations such as memory access models
and management of scope.
This greater abstraction and hiding of details is generally intended to make the language user-friendly, as it includes concepts from the problem domain instead of those of the machine used. A high-level language isolates the execution semantics of a computer architecture from the specification of the program, making the process of developing a program simpler and more understandable with respect to a low-level language. The amount of abstraction provided defines how "high-level" a programming language is.[1]
The first high-level programming language to be designed for a computer was Plankalkül, created by Konrad Zuse. However, it was not implemented in his time and his original contributions were isolated from other developments.
This greater abstraction and hiding of details is generally intended to make the language user-friendly, as it includes concepts from the problem domain instead of those of the machine used. A high-level language isolates the execution semantics of a computer architecture from the specification of the program, making the process of developing a program simpler and more understandable with respect to a low-level language. The amount of abstraction provided defines how "high-level" a programming language is.[1]
The first high-level programming language to be designed for a computer was Plankalkül, created by Konrad Zuse. However, it was not implemented in his time and his original contributions were isolated from other developments.
The term "high level
language" does not imply that the language is superior to low-level
programming languages—in fact, in terms of the depth of
knowledge of how computers work required to productively program in a given
language, the inverse may be true. Rather, "high-level language"
refers to the higher level of abstraction from machine language. Rather than
dealing with registers, memory addresses and call stacks, high-level languages
deal with variables, arrays, objects, complex arithmetic or boolean expressions, subroutines and
functions, loops, threads, locks, and other abstract computer science concepts, with
a focus on usability over optimal program efficiency. Unlike low-level assembly languages, high-level languages have few, if any, language elements
that translate directly into a machine's native opcodes. Other
features such as string handling routines, object-oriented language features
and file input/output may also be present.
Stereotypically, high-level
languages make complex programming simpler, while low-level languages tend to
produce more efficient code. Abstraction penalty is the barrier that
prevents high-level programming techniques from being applied in situations
where computational resources are limited. High-level programming features like
more generic data structures, run-time interpretation and intermediate code
files often result in slower execution speed, higher memory consumption and
larger binary program size [2][3][4].
For this reason, code which needs to run particularly quickly and efficiently
may require the use of a lower-level language, even if a higher-level language
would make the coding easier.
However, with the growing complexity
of modern microprocessor architectures, well-designed compilers for high-level
languages frequently produce code comparable in efficiency to what most
low-level programmers can produce by hand[citation
needed], and the higher abstraction may allow for more powerful
techniques providing better overall results than their low-level counterparts
in particular settings.[5]
The terms high-level and low-level
are inherently relative. Some decades ago, the C language, and similar languages, were most often considered
"high-level", as it supported concepts such as expression evaluation,
parameterised
recursive functions, and data types and structures, while assembly language
was considered "low-level". Many programmers today might refer to C
as low-level, as it lacks a large runtime-system
(no garbage collection etc.), basically supports only scalar operations, and
provides direct memory addressing. It therefore readily blends with assembly
language and the machine level of CPUs and microcontrollers.
Also note that assembly language may
itself be regarded as a higher level (but often still one-to-one if used without
macros) representation of machine code,
as it supports concepts such as constants and (limited) expressions, sometimes
even variables, procedures, and data structures.
Machine code,
in its turn, is inherently at a slightly higher level than the microcode
or micro-operations used internally in many processors. See C2's
page about high-level languages.
There are three models of execution
for modern high-level languages:
Interpreted
Interpreted languages are read and then executed directly, with no compilation
stage. A program called an interpreter reads the program line by line
and executes the lines as they are read.
Compiled
Compiled languages
are transformed into an executable form before running. There are two types of
compilation:
Machine code generation
Some compilers compile source code directly into machine code.
This is the original mode of compilation, and languages that are directly and
completely transformed to machine-native code in this way may be called
"truly compiled" languages.
Intermediate representations
When a language is compiled to an intermediate
representation, that representation can be optimized or saved for later
execution without the need to re-read the source file. When the intermediate
representation is saved it is often represented as byte code.
The intermediate representation must then be interpreted or further compiled to
execute it. Virtual machines that execute byte code directly or transform it further
into machine code have blurred the once clear distinction between intermediate
representations and truly compiled languages.
Translated
A language may be translated into a low-level programming
language for which native code compilers are already widely available. The C
programming language is a common target for such
translators.
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